![]() ![]() ![]() I cannot yet determine the exact reduction of Crit Strike multiplier per point of Strike Fortitude. Zone % modifier for physical attacks: (what I've tested so far, PvE only) Level 66+ target damage multiplier: when target mob or player is the following level, apply damage multiplier: High level mob level difference multiplier: When target mob (PvE only) is this many levels higher than the player: (5.6 provisional testing result, tested at +0, +3, +5, +7, +9 level difference)įocused Shots: 1.3x for next 5 attack skillsĪ few skills have random damage multipliers, for example:Ĭheck skill damage table for more details.Įffective MinMax Damage = (Supplemented MinMax Damage + Bonus Attack + Effective Attack Skill Damage) * Skill Damage Multiplier * Random Multiplier From Skills * High level mob level difference multiplier * Movement Multiplierĭefense Adjusted MinMax Damage = Effective MinMax Damage - Enemy defense / 10 +attack from CP_Power: round(830 * CP_Power / (550 + CP_Power))īonus Attack = All additive damage bonuses, excluding power shards, gear enchantments, and +% damage skills. Supplemented MinMax Damage = Base MinMax Damage * (White Power + Weapon Mastery + +% damage buff skills) / 100Įffective Attack Skill Damage = (Attack Skill Damage + Enhancement additional damage * Enhancement Level) My findings so far: (not valid for offhand weapon or attack skills while dual wielding)īase MinMax weapon damage = Random integer value between minimum and maximum damage on weaponīase MinMax Damage = (Base MinMax weapon damage + weapon enchantment + armor enchanting + power shards) The following spreadsheet contains all of my testing done: (min/max damage values gathered using a custom program that uses the chatlog parser from Aion Grind Meter) ![]() Physical damage calculation in Aion is complicated. ![]()
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